Terms
SKINOX is a marketplace where Counter-Strike 2 players in Algeria buy and sell skins from each other, in Algerian dinars. These terms describe what SKINOX does, what it will not do, and what happens when something goes wrong.
What SKINOX is
SKINOX is peer-to-peer. Every item on the market belongs to another player, who set its price. SKINOX does not own the items, does not hold stock, and does not operate trading bots. The trade itself happens between two Steam accounts.
SKINOX is not affiliated with or endorsed by Valve Corporation. Counter-Strike and its in-game items are the property of Valve Corporation.
Your Steam account
You sign in through Steam. SKINOX receives your Steam ID and reads your public inventory, and nothing else.
By listing a skin you ask SKINOX to sell it, so when someone buys it SKINOX reads your public inventory once to confirm the skin is still there. A listing whose skin has left your inventory comes down, and a purchase from a private inventory is refused.
SKINOX will never ask for your Steam password, a Steam Guard code, or your Steam cookies. Nobody at SKINOX will ever ask you for them either. Anyone who does is not us.
Selling
You set the price. Before you list anything, SKINOX shows the fee it will take and the amount you will receive. Those two figures are calculated by the same rule that will be applied when you are paid, so what you were shown is what you get.
Some things cannot be sold here:
- Sealed containers and keys. Weapon cases, sticker capsules and souvenir packages are sealed: what comes out is decided by chance, and the key is sold separately. SKINOX does not operate or profit from chance-based mechanics.
- Anything Steam will not trade. Items under Steam's trade hold, and items Valve binds permanently to your account, cannot be listed. That is Valve's rule, not ours.
- Items SKINOX cannot identify. Every item is identified by its exact paint, pattern and wear. If we cannot read those, we cannot prove to a buyer which copy they are getting, so we will not list it.
Buying
When you buy, your payment is held by SKINOX. It is not sent to the seller when you pay. The seller then has a limited time to accept and send the trade; if they do not, your money is returned.
SKINOX verifies the trade against the exact item you paid for — its paint, pattern and wear, not just its name. If a different item arrives, or the wrong quantity, or from the wrong account, the trade does not settle automatically and a human looks at it.
When sellers are paid
Proceeds are held for eight days after a verified trade. This is not SKINOX being slow. Valve lets the previous owner of any CS2 item reverse the trade themselves for seven days after it happens. Verification proves an item moved; it cannot prove it stayed moved. Paying a seller before that window closes would mean paying for an item the buyer can still lose.
Nothing shortens that window, for anyone, for any price.
Fees
SKINOX charges a fee on a sale. The rate in force is shown to you before you list an item and before you buy one, and the figure you are shown is the figure applied. If the rate changes, it changes for listings made afterwards.
Money
All amounts are in Algerian dinars, in whole dinars. Financial records are append-only: they are never edited or deleted. A correction is recorded as its own entry, so the history of where money went stays readable.
When something goes wrong
If a trade does not complete, does not match, or is reversed, tell us. A trade that fails verification does not settle by itself and does not quietly release anybody's money.
SKINOX can suspend an account it has reason to believe is being used for fraud, and can refuse a listing or a purchase.
What is not settled yet
SKINOX has not opened to the public. The company details, the governing law and the dispute procedure are not decided, and this document does not pretend otherwise. They will be named here before anybody can pay for anything.